Doom Eternal - Lock-On Rework
Doom Eternal - Lock-On Rework
This video stemmed from the Full Auto rework video, but on the opposite side of the balance/design spectrum. Where Full Auto was widely regarded as a bad weapon, Full Auto has often been viewed as an overpowered weapon, and I don't disagree that it is extremely effective. It also showcases my design principles that adding more actions that a player is "in charge of" with instant feedback adds entertaining depth, rather than automating some gameplay in a way that is obfuscated to the player.Â